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Refresh the narrative "Tkinter life preserver" and "Handy reference" sections to match the overhauled reference (gh-86726 and gh-153549). * Rework "The packer" into a general "Geometry management" section covering grid, pack and place, and cross-link it with the Grid, Pack and Place reference classes. * Rework "The window manager" and "Coupling widget variables", replacing the dated App(Frame) examples with direct Tk() and ttk examples. * Replace page-number citations to Ousterhout's book with links to the relevant Tk man pages. * Modernize the tkinter.ttk front matter and its Tcl/Tk links, and add cross-references between the two documents. * Reconcile the "Packer options" and "Tk option data types" lists with the reference, and fill in the empty Entry index list. * Fix the malformed target-selection list in tkinter.dnd. Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
68 lines
2.2 KiB
ReStructuredText
68 lines
2.2 KiB
ReStructuredText
:mod:`!tkinter.dnd` --- Drag and drop support
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=============================================
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.. module:: tkinter.dnd
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:synopsis: Tkinter drag-and-drop interface
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**Source code:** :source:`Lib/tkinter/dnd.py`
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--------------
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.. note:: This is experimental and due to be deprecated when it is replaced
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with the Tk DND.
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The :mod:`!tkinter.dnd` module provides drag-and-drop support for objects within
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a single application, within the same window or between windows. To enable an
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object to be dragged, you must create an event binding for it that starts the
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drag-and-drop process. Typically, you bind a ButtonPress event to a callback
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function that you write (see :ref:`Bindings-and-Events`). The function should
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call :func:`dnd_start`, where *source* is the object to be dragged, and *event*
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is the event that invoked the call (the argument to your callback function).
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Selection of a target object occurs as follows:
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#. Top-down search of the area under the mouse for a target widget:
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* the target widget should have a callable *dnd_accept* attribute;
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* if *dnd_accept* is not present or returns ``None``,
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the search moves to the parent widget;
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* if no target widget is found, the target object is ``None``.
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#. Call to ``<old_target>.dnd_leave(source, event)``.
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#. Call to ``<new_target>.dnd_enter(source, event)``.
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#. Call to ``<target>.dnd_commit(source, event)`` to notify of the drop.
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#. Call to ``<source>.dnd_end(target, event)`` to signal the end of drag-and-drop.
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.. class:: DndHandler(source, event)
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The *DndHandler* class handles drag-and-drop events tracking Motion and
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ButtonRelease events on the root of the event widget.
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.. method:: cancel(event=None)
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Cancel the drag-and-drop process.
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.. method:: finish(event, commit=0)
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Execute end of drag-and-drop functions.
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.. method:: on_motion(event)
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Inspect area below mouse for target objects while a drag
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is performed.
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.. method:: on_release(event)
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Signal end of drag when the release pattern is triggered.
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.. function:: dnd_start(source, event)
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Factory function for the drag-and-drop process.
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Return the :class:`DndHandler` instance managing the drag, or ``None`` if a
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drag could not be started.
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.. seealso::
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:ref:`Bindings-and-Events`
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